The text is changed even when Cardboard SDK is imported. If I test it directly in unity, mouse events work alright. So basically importing the Cardboard SDK complete breaks the touch events in Unity 5. The script of the click that is triggered is simple: using UnityEngine using System.Collections using UnityEngine.UI public class TestScript : MonoBehaviour
(EDIT: I will add that I tested this only on Android) Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above. After a tap, nothing happens, simply put. After importing the unitypackage with SDK, I tried to run the demo scene, but I see only. However, I am unable to catch the touch events in the first (list) scene. Im trying to use Google Cardboard SDK with Unity 5.4.1f (Free).
After the user taps a thumbnail, I am trying to send him to the selected cardboard scene. View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
I have a 2D scene that is supposed to show a list of available cardboard scenes (like thumbnails). DUT(reproduced): Google Pixel, Android 7.1.2 - Daydream.